Class 10 student building at the edge of robotics, embedded systems, and software development. I work on hands-on STEM projects with Arduino, NodeMCU, and modern web tech — translating ideas into working implementations, fast._
Hey! I'm Namish Dawar, a Class X student from Gurugram with a strong interest in robotics, embedded systems, and software development. I work on hands-on STEM and programming projects involving Arduino-based systems, NodeMCU applications, and modern web technologies.
My flagship project — the Parkinson's Self-Stabilizing Spoon — earned 1st Runner Up at KVRSS India in the Physics category. It's an Arduino-powered device with gyroscopic stabilization to counteract hand tremors, designed to help people with Parkinson's eat independently.
I have experience working in collaborative, time-bound development environments, including building web-based prototypes using React and JavaScript. These experiences have sharpened my problem-solving approach, adaptability, and ability to ship real things.
My focus is on learning through building — with emphasis on system design, clean implementation, debugging, and practical problem-solving. I'm currently strengthening my foundations in mathematics, science, and computer programming while continuing to grow through project-based and collaborative learning.
An Arduino-powered spoon with gyroscopic stabilization to counteract hand tremors in Parkinson's patients. Combines embedded C++ control code with a fully 3D-modeled physical structure. Researched tremor behavior patterns, designed stabilization algorithms, and built a complete functioning prototype that helps people eat independently.
A collaborative coding platform built in a time-bound environment. Enables real-time code sharing and collaboration. Built with React and JavaScript — one of my first large-scale web prototypes demonstrating adaptability in fast-paced development.
A browser-based puzzle game featuring grid-based mechanics. Clean UI, smooth interactions, and challenging gameplay — demonstrating front-end engineering and game logic implementation.
A browser-based OS simulation / developer environment. Retro aesthetic meets modern web tech.
A browser-based Geometry Dash clone built from scratch in HTML/CSS/JS. Smooth animations, rhythm gameplay, custom level design.
17 repositories and counting — embedded systems, data structures, experiments, and more.